![]() It’s very cool the first few times it happens. If it’s bright daylight and you run into a dark house, ‘your eyes’ take time to adjust slowly to the light in the room like in real life. The graphics are amazing in parts, and I say that because during the days and nights, it is really good. They generally had better combat ability than me, so I let them take the aggro and I moved around for backstab attacks. There are companions you can find and recruit which were a great help once you start to meet a few. It’s entirely up to you though to choose your own adventure and I loved this freedom we are given to play how we want to play. I can’t speak for Albs and Morkons quests but some of the Berserkers questlines had me laughing often. However, I believe you would be doing yourself a disservice because you will be missing out on so much amazing story telling in the quests and just general interactions with the faction npcs. You can choose not to ally with any faction and go renegade. Remember that if you want to eventually join the Clerics, you need to have joined the Morkons, and if you want to join the Outlaws, you’ll need to have joined the Albs. Given there are three joinable factions and once you join a faction, you can’t join another, you could easily do three playthroughs and choose different specialisations giving great replayability. You won’t be able to be a Jax-of-all-trades, so you’ll need to think about how you want to specialise your character from early on. AP is used to boost your five main statistics, while LP is used to learn new skills. You start with the basic combat and healing skills, and then must seek out trainers to learn different skills like mining/blacksmithing, better melee and ranged combat, survival skills and so on.Īs you level up in Elex II, you will gain ten attribute points (AP) and a learning point (LP) per level. You can buy items from npcs, but currency is slow to come by initially until you start doing some quests. I found plenty of weapons as I explored, but they all required higher stats than I currently had, so had to make do picking off smaller fights. You have a lead pipe and a bow/arrows, but no armour. They’re going to send their best at you all the time.Īs mentioned earlier, if you’ve played a Piranha Bytes game, you’ll know what to expect, but we really do start at the bottom and work our way up. Aliens want to kill you they’re not going to send their peons first, then their rooks, then knights, and so on. All types of bandits and monsters are mixed in amongst each other, even in the starting areas, which makes complete sense. Too many games these days have level scaling making it so you can fight monsters your level all the time, so it’s good for games like this to take us back to how RPGs used to be. ![]() ![]() It’s not like a souls game, rather there’s no steady outward progression of harder content, nor level scaling which I wasn’t prepared for. I struggled several times with the difficulty of monsters. To my surprise, she was quite put off by me interrupting her conversation and acted all gruff to me. As I do with other RPGs, I barged in and started talking to her. I came across a lady called Thorhild who was talking with one of her cultivators. That meant running around the area trying to find someone of authority. I was met with resistance from the gate’s guard and wouldn’t let me pass until I gained favour from other faction members. I initially wanted to join the Morkons for melee combat skills, but after a heck of a lot of running between locations, and dying to too many skull-difficulty mobs, I eventually stumbled upon the Beserkers. The Albs forgo magic and utilise the power of the titular Elex crystals for skills like chain lightning, ice fist and a self-heal, while the Morkons excel at melee combat and self-buffs like speed, health regen and less damage from attacks.Īside from some names of NPCs on the map, I had no idea who belonged to which faction. The Berserkers are magic users and have spells like fireball, mana shield and fire fist. The other two, Outlaws and Clerics, require you to be level 20 and have joined either the Morkons for Clerics or Albs for Outlaws. The first three factions, Berserkers, Albs and Morkons, can be joined from the start of the game. To start the truce talks, we first must visit the locations of the other factions. Elex II has a good initial progression of quests taking you through the introduction of the game where you come across your wife Caja and son Dex, but then you are left to your own devices. ![]()
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